View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001064 | Industrial-Craft² | E-Net, cabling, storage/transformer blocks | public | 2014-06-13 18:56 | 2014-08-26 05:06 |
Reporter | AVillageIdiot | Assigned To | Player | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Java 64 bit 7.0.550.14 | OS | Windows 7 Home Premium | OS Version | Service Pack 1 |
Summary | 0001064: Energy stops loading when chucks are unloaded and reloaded | ||||
Description | Every time any one on the server logs in their area for the first time from a fresh reboot everything works fine. Once the area is unloaded by either re logging or exploring and returning to the machines all energy stops flowing. My MFSU shows it is holding power but will not charge my electronics, my machines show they have energy and will work until they have used up the energy the machine was holding (though it still looks like energy is in the machine). All the wires from my nuclear reactor look like they were placed not adjacent to another wire but are all adjacent to each other. This can only be temperately fixed by relaunching the server, in witch is a rinse an repeat. | ||||
Steps To Reproduce | Open/run Server, Log in, log out(near my machines), log in and its produced | ||||
Additional Information | Server has only shown one instance that tile-entity wire is already in location, aborting placement, this occurs when 2 or more people are in the same area replacing glitched wiring. It seems as if the energy grid and tile entities are not unloading correctly. I have searched online for days about this and there is only 2 cases when people say this is solved by turning off the steam in the ic2 config, but there is no option that I have found to turn off the steam in config. | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
|
|
|
Mine-craft version 1.7.2 Forge 7.2.156.1060 Ic2 Experimental 2.1.464 |
|
|
|
I fixed it on my server with inserting if (this.registeredTiles.containsKey(coords)) {this.removeTileEntity(((net.minecraft.tileentity.TileEntity)((ic2.core.energy.Tile) this.registeredTiles.get(coords)).entity));} at line 78 in ic2.core.energy.EnergyNetLocal in the method addTileEntity Note: minecraft 1.6.4 not sure if that much changed in the energy net maybe the line number changed but something similar should still work |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-06-13 18:56 | AVillageIdiot | New Issue | |
2014-06-13 18:56 | AVillageIdiot | File Added: 2014-06-13_13.53.30.png | |
2014-06-13 18:58 | AVillageIdiot | Note Added: 0002430 | |
2014-06-13 19:21 | AVillageIdiot | File Added: 2014-06-13_14.20.03.png | |
2014-06-22 13:17 | UXELDUXEL | Note Added: 0002445 | |
2014-06-22 13:19 | UXELDUXEL | Note Edited: 0002445 | |
2014-06-26 14:45 | Thunderdark | Assigned To | => Player |
2014-06-26 14:45 | Thunderdark | Status | new => assigned |
2014-08-26 05:06 | Player | Status | assigned => resolved |
2014-08-26 05:06 | Player | Resolution | open => fixed |