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they also don't allow for the 1mB of distilled water to not be drained immediately, causing a loss in efficiency and half the durability of the superheated rotors (unless the later is intentional).
they need a minimum tank check of about 16mB or more, not 0, otherwise their behaviour is always undefined. |
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The particles are meant to be there, it means there's no condenser in the system. |
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how would the condenser fix the problem if the turbine is only emitting distilled water? does the K.S.G. require it to be next to it to behave correctly? |
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ok so now I understand that you need the 2 K.S.G.s next to each other, second one has a fluid ejector upgrade and requires a condenser next to it, and all 3 blocks then need to have something to drain the distilled water from them, otherwise they get flooded. The purpose of the condenser is somewhat confusing as it doesn't require power, it's essentially just being a relay for the distilled water from the second K.S.G. ... |
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It's just missing documentation since big youtubers like Direwolf haven't done a spotlight on any of IC2 for years, and the wiki documentation is coming, just slowly. |
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ok well I still say the check for the water in the K.S.G. should be at least something like 4 or 8mB, it's virtually impossible to prevent it from pulsing due to the 1mB of water that sits there for one tick... |
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It should be 2mB then, since it is only 1mB that it keeps a tick. |
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it keeps more though if fed enough steam/superheat steam, I've seen at least 4-8mB as the minimum. |
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It doesn't keep more, it's all down to how fast you can pull it out. If you set a fluid ejector upgrade to say empty into a tank, as long as the tank has room, it'll never go above 1. |
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problem though is I've found you cant really use a fluid ejector on the second turbine, otherwise it pushes the water back to the first turbine and makes the problem worse, same applies to the condensers. My current setup involves not using ejectors entirely and a high-speed fluid transfer node on the second turbine that works, as fast as an ejector would, without hurting the first turbine.
Condensers probably shouldn't really feed turbines, nor turbines feed each other water, at least not unless their check was increased drastically to allow the water to flow between them before draining... |
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:| You've got to set the fluid ejector upgrades so they don't just eject to anywhere (shift right-click holding them on a block), meaning your problem is invalid involving them. Them feeding each other and a condenser work fine once they've been set. |
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second K.S.G. still keeps a portion of water on the rotor regardless of the fluid ejector, causing a consistent .5EU loss every second tick. |
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code for the turbines should also use torque/velocity, snapping between fixed values constantly is just stupid really. |
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calcs have exposed a potential 60-75mB of lost distilled water a minute per turbine pair, not affected by the amount of S.G.s or condensers. |
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