View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001818 | Industrial-Craft² | nuclear reactor and anything associated | public | 2016-02-29 18:22 | 2016-04-10 21:18 |
Reporter | Marius8 | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Summary | 0001818: 60k coolant cells unable to be placed in fluid reactor after beeing "damaged" by the same | ||||
Description | i am using a reactor design, where i heat up 60k cooling cells, and cool those in a separate cooling reactor (both 5x5 fluid reactor) but those cells 'damaged' in the fluid reactor receive the marking, as if they were 'damaged' in an EU-mode reactor | ||||
Additional Information | used mods and version/build: forge 1614 IC2 815 applied energistics2 rv2 build stable10 | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
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I'd claim this is intended until we know that moving cells heated in fluid reactors aren't as exploitable as those heated in eu reactors. |
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i don't see a point for it being intentional, since it does work with build 774 (would check builds in between, but your jenkins is down right now..) |
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I "broke" it myself by disabling insertion instead of the old stateful detection. If balance in a fluid only configuration happens to be fine, I'd rather add a fluid-reactor-only heat storage item. |
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say Player, do you have an ETA on that new heat storage item for Fluid Reactors? |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-02-29 18:22 | Marius8 | New Issue | |
2016-02-29 18:22 | Marius8 | File Added: 2016-02-29_18.52.15.png | |
2016-03-01 03:14 | Player | Note Added: 0004389 | |
2016-03-01 05:26 | Marius8 | Note Added: 0004390 | |
2016-03-01 06:18 | Player | Note Added: 0004391 | |
2016-04-10 21:18 | Marius8 | Note Added: 0004446 |