View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002097||Industrial-Craft²||machines||public||2017-01-27 09:11||2017-01-28 02:07|
|Fixed in Version||Builds for MC 1.10.x|
|Summary||0002097: Industrial workbench over-processes on shift-click|
Example: Take a stack of 24 wooden planks and left-drag them out in a circle on the pattern grid so that 3 chests can be produced. Now add one more plank to one of the filled grids. Now shift-click.
I would expect to have 3 chests in my inventory and 1 plank left on the grid, but instead I get 3 chests and 1 wooden button in my inventory. Processing of a stack of items should stop immediately when no further items of the original pattern can be produced (ie chests).
This becomes an even bigger potential problem the more mods you have installed which add crafting patterns. Any uneven stacks left on the grid can potentially turn into a number of unexpected items you don't want if you left shift-click.
2nd example: Drag out a stack of 64 iron ingots onto the grid and then shift-click to turn them into 7 iron blocks (which uses 63). The 1 iron ingot that should be left on the grid instead becomes 9 iron nuggets in your inventory if you have a mod that adds that pattern (as I believe either railcraft or immersive engineering does.)
|Additional Information||IC2 Build 161|
|Tags||No tags attached.|
|2017-01-27 09:11||DullSpoon||New Issue|
|2017-01-28 02:07||Chocohead||Note Added: 0005028|
|2017-01-28 02:07||Chocohead||Status||new => resolved|
|2017-01-28 02:07||Chocohead||Fixed in Version||=> Builds for MC 1.10.x|
|2017-01-28 02:07||Chocohead||Resolution||open => fixed|
|2017-01-28 02:07||Chocohead||Assigned To||=> Chocohead|