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IDProjectCategoryView StatusLast Update
0002270Industrial-Craft²E-Net, cabling, storage/transformer blockspublic2017-10-20 22:55
ReporterkoniiAssigned To 
PriorityurgentSeverityminorReproducibilityalways
Status newResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0002270: Wind turbines stop transferring power after 64 blocks (Y) is past.
DescriptionAfter the user is 64 blocks away in height, wind turbines will not transfer power at all.

Unusual behavior shown via imagery:
http://prntscr.com/gz9qlb (Baseline picture to describe the 64 block limit thing)
http://prntscr.com/gz9r6u (Behavior 1)
http://prntscr.com/gz9rou (Behavior 2)

Behavior 1 shows how a cable past the 64 block 'limit' is unable to receive any power. This is not caused by power loss from the glass fibre cabling itself, as the EU/t rate sharply declines from 80EU/t to 0. The cable just above it does receive the power from the turbine.

Behavior 2 shows how me, the entity, going past the 64 block limit causes the power to completely stop transferring among all the cabling.

Note: this is a singular cable, no splitters or anything special on it.
Steps To ReproduceCreate a windmill setup.
Use what I used (steel blade, glass fibre cabling)
Make the windmill over 64 blocks tall.

You will notice that, when you are at the bottom level (lets presume its at y:0), the cabling will not receive power from the windmill (which, presumably, will be at y:80, over the 64 block "limit".)
Now, using the measurements from earlier, make a platform around the cabling at y:16 or higher. y:16 is exactly 64 blocks away in this example, so it will still transfer power if you are there.
TagsNo tags attached.
Minecraft Version1.10.2

Activities

konii

2017-10-20 22:55

reporter   ~0005461

P.S: The modpack used was Age of Engineering.

Issue History

Date Modified Username Field Change
2017-10-19 08:52 konii New Issue
2017-10-20 22:55 konii Note Added: 0005461