View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002524 | Industrial-Craft² | machines | public | 2019-04-12 10:22 | 2019-08-06 22:28 |
Reporter | jk1895 | Assigned To | Chocohead | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Summary | 0002524: ignoreWrenchRequirement = true is not working | ||||
Description | I set in the config file ignoreWrenchRequirement to true but the mod ignores it. Most machines breaks into casings, but not all. Version 2.2.8.111 es112 | ||||
Tags | No tags attached. | ||||
Minecraft Version | 1.12.2 | ||||
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Are you sure that you are using industrialcraft-2-2.8.111-ex112.jar? I tried to mine nuclear reactor, kinetic generator, MFSU and recycler with an unenchanted diamond pick and it works in that version and in 2.8.118. What did you do exactly after changing the config file and before mining machines? What other mods are you using (if any)? What's the forge version that you use? |
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Hello KrisBigK, yes, it's industrialcraft-2-2.8.111-ex112.jar I tested it again and these machines broke into casings: Recycler Macerator Induction Furnace Kinetic Generator (*broke into a Generator) Geothermal Generator (*) Radioisotope Thermoelectric Generator (*) Semifluid Generator (*) Solar Panel (*) Stirling Generator (*) Wind Mill (*) Solid Canning Machine Blast Furnace Thermal Centrifuge Extractor Compressor These did not break: Generator Water Mill Magnetizer Iron Furnace Electric Furnace I tested different picks, but it's all the same. The Modpack I play is FTB Sky Odyssey Installed mods: https://www.feed-the-beast.com/projects/ftb-sky-odyssey/relations/dependencies I don't know which mod could cause this. Greetings |
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This feels like the config hasn't actually been changed for the right instance, if you go into the balance section of the IC2 mod config in game does it show as true there? |
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Hello Chocohead You're right. In the config file I set it to true, but in the game it shows false. So is this just a modpack bug? |
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That's certainly the problem at least. If you change it in game it should apply at least, hopefully it would save properly after a restart too. |
Date Modified | Username | Field | Change |
---|---|---|---|
2019-04-12 10:22 | jk1895 | New Issue | |
2019-04-12 13:29 | KrisBigK | Note Added: 0005983 | |
2019-04-12 14:03 | jk1895 | Note Added: 0005984 | |
2019-08-04 22:52 | Chocohead | Assigned To | => Chocohead |
2019-08-04 22:52 | Chocohead | Status | new => feedback |
2019-08-04 22:52 | Chocohead | Note Added: 0006084 | |
2019-08-06 20:35 | jk1895 | Note Added: 0006106 | |
2019-08-06 20:35 | jk1895 | Status | feedback => assigned |
2019-08-06 22:28 | Chocohead | Status | assigned => resolved |
2019-08-06 22:28 | Chocohead | Resolution | open => no change required |
2019-08-06 22:28 | Chocohead | Note Added: 0006109 |