View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001016 | Industrial-Craft² | nuclear reactor and anything associated | public | 2014-04-08 07:14 | 2014-04-18 03:55 |
| Reporter | solarianknight | Assigned To | Player | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Summary | 0001016: IC2 Experimental 2.0.354 | ||||
| Description | Nuclear blasts ignoring MFFS force field explosion resistance. | ||||
| Steps To Reproduce | Place a full size nuclear reactor, encase in a 5x5x5 forcefield, fill reactor with fuel and detonate. The blast completely ignores the forcefield and wipes out the surroundings. | ||||
| Additional Information | See https://github.com/calclavia/Modular-Force-Field-System/issues/401 for info from Calclavia's side. Forcefield blocks have max explosion resistance, and so should stop a nuclear blast. | ||||
| Tags | Nuclear Reactor | ||||
| Minecraft Version | |||||
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Suggest you test with latest build for 1.6.4, build 397. Lots of things were fixed between 354 and 397. http://ic2api.player.to:8080/job/IC2_experimental/397/ |
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Skipping blocks with a too-high explosion resistance is intended to avoid exploits and unreasonable resistance values on some blocks. His MFFS version has to use ic2.api.tile.ExplosionWhitelist just like Thunderdark did before. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-04-08 07:14 | solarianknight | New Issue | |
| 2014-04-08 07:15 | solarianknight | Tag Attached: Nuclear Reactor | |
| 2014-04-08 14:58 | robot256 | Note Added: 0002337 | |
| 2014-04-18 03:55 | Player | Note Added: 0002360 | |
| 2014-04-18 03:55 | Player | Status | new => closed |
| 2014-04-18 03:55 | Player | Assigned To | => Player |
| 2014-04-18 03:55 | Player | Resolution | open => won't fix |