View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001055 | Industrial-Craft² | general / other | public | 2014-06-01 22:05 | 2014-06-26 14:49 |
| Reporter | legodogs | Assigned To | Thunderdark | ||
| Priority | normal | Severity | crash | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Summary | 0001055: id conflict preventing some worlds from being opened | ||||
| Description | Any world that it used IC2 in is no longer working after i down loaded IC2.0.397-experimental. I keep getting this error message: "IC2 detected an ID conflict between your IC2.cfg and the map you are trying to load. Map:TOTO Config section: block Config entry: blockCable Config value: 4005 Map value: 228 Adjust your config to match the IDs used by the map or convert your map to use the IDs specified in the config. See also: config/IC2.cfgTOTO/ic2_map.cfg" What do I do? | ||||
| Tags | No tags attached. | ||||
| Minecraft Version | |||||
|
|
What version of IC2 were you using before? What version of Minecraft are you running? There were some save-breaking updates early in the experimental chain. You cannot load non-experimental worlds in IC2 experimental, as far as I know. |
|
|
It's not possible to load a pre-Experimental world in Experimental, but it /is/ possible to port it with minimal backlash. I had to port an MC 1.5 IC2 server world (with BC and RC) to work under MC 1.6 IC2-EX when the server was updated. It took me around 64 hours, spread across four days, to develop a world conversion process, but when all was said and done nearly everything made it across unscathed. |
|
|
Can you share this process you speak of? Is it a shell script or something? I'm sure others would be interested in your method or using your code, if it's portable and you're willing to share. |
|
|
|
|
|
I have uploaded "World Conversion.zip", which contains the two utilities I used, the BlockID and ItemID conversion "script" required by the mIDas utility, and the instructions developed for the overall world conversion process. I make no guarantees that this process will work. See the Pre-Conversion Warnings section for more information, especially regarding the issue concerning MFSUs turning into MFEs and MFEs turning into CESUs (while still retaining all of their stored EU). |
|
|
THX@robot256 belongs in Ic2 forum not really a Bug |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-06-01 22:05 | legodogs | New Issue | |
| 2014-06-09 03:00 | robot256 | Note Added: 0002424 | |
| 2014-06-16 03:50 | SaladKing | Note Added: 0002431 | |
| 2014-06-17 19:36 | robot256 | Note Added: 0002434 | |
| 2014-06-19 02:08 | SaladKing | File Added: World Conversion.zip | |
| 2014-06-19 02:11 | SaladKing | Note Added: 0002441 | |
| 2014-06-19 02:12 | SaladKing | Note Edited: 0002441 | |
| 2014-06-26 14:49 | Thunderdark | Note Added: 0002451 | |
| 2014-06-26 14:49 | Thunderdark | Status | new => closed |
| 2014-06-26 14:49 | Thunderdark | Assigned To | => Thunderdark |
| 2014-06-26 14:49 | Thunderdark | Resolution | open => no change required |