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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000150||Industrial-Craft²||tools / electric items||public||2012-12-09 15:58||2012-12-13 12:17|
|Target Version||Fixed in Version|
|Summary||0000150: OV/OD Scanner check the player's position metadata instead of the ores' metadata|
|Description||When scanning the area beneath the player, the ores are only counted only if the metadata (damage value) in valuableOres list is the same as the block the player is standing in, not metadata they actually have in the world.|
For example, Iridium (id 703:2), if it's in the list of valuable ores, will only be counted if the block the player is standing in has a metadata/damage value of 2 as well.
|Steps To Reproduce||Reproduction might be unnecessary since the problem is so clear in the source, but there it is :|
Change the valuableOres list in IC2.cfg to "703-2:1000", in order to scan for Iridium Ore only.
Create a world with Iridium Ore below the player. The scan will output 0. then put some grass and a Fern with metadata/damage 2 (the pine-like one). Scan while standing in the fern. See a positive scan result.
|Additional Information||Very easy to fix.|
The problem is in ItemScanner class, is function "valueOfArea". When calculating "metaData" inside the loops, there's something like "worldObj.h(x,y,z)", where x, y and z are the player's coords. Change these x, y, z to blockX, blockY, blockZ like for "blockId" above, and it should be fine.
|Tags||No tags attached.|
|2012-12-09 15:58||VictorJavAdore||New Issue|
|2012-12-13 12:17||RichardG||Note Added: 0000427|
|2012-12-13 12:17||RichardG||Status||new => resolved|
|2012-12-13 12:17||RichardG||Fixed in Version||=> 1.109|
|2012-12-13 12:17||RichardG||Resolution||open => fixed|
|2012-12-13 12:17||RichardG||Assigned To||=> RichardG|