View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001577 | Industrial-Craft² | Agriculture / crops / Boozeception | public | 2015-04-08 15:18 | 2015-08-12 11:37 |
| Reporter | Gorilla_CZ | Assigned To | Aroma1997 | ||
| Priority | low | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Fixed in Version | Builds for MC 1.7.10 | ||||
| Summary | 0001577: Base nutrients biome bonus is always zero. | ||||
| Description | Hello. Any biome have the same base nutrient. Screenshots. http://www.nahraj-obrazek.cz/?di=3142850540914 http://www.nahraj-obrazek.cz/?di=814285054117 http://www.nahraj-obrazek.cz/?di=1314285054132 http://www.nahraj-obrazek.cz/?di=7142850541613 | ||||
| Additional Information | I thing, problem may be here. public void addBiomenutrientsBonus(BiomeDictionary.Type type, int nutrientsBonus) { humidityBiomeTypeBonus.put(type, Integer.valueOf(nutrientsBonus)); } instead of public void addBiomenutrientsBonus(BiomeDictionary.Type type, int nutrientsBonus) { nutrientBiomeTypeBonus.put(type, Integer.valueOf(nutrientsBonus)); } And then if Code call getNutrientBiomeBonus, this value is unset=Null, and if its null, then has been set to 0. | ||||
| Tags | No tags attached. | ||||
| Minecraft Version | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2015-04-08 15:18 | Gorilla_CZ | New Issue | |
| 2015-08-12 11:36 | Aroma1997 | Status | new => resolved |
| 2015-08-12 11:36 | Aroma1997 | Fixed in Version | => Builds for MC 1.7.10 |
| 2015-08-12 11:36 | Aroma1997 | Resolution | open => fixed |
| 2015-08-12 11:36 | Aroma1997 | Assigned To | => Aroma1997 |