View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0001607 | Industrial-Craft² | E-Net, cabling, storage/transformer blocks | public | 2015-05-25 03:09 | 2015-11-03 13:04 |
Reporter | SpwnX | Assigned To | Aroma1997 | ||
Priority | low | Severity | tweak | Reproducibility | N/A |
Status | assigned | Resolution | open | ||
Summary | 0001607: A bug about energy generation values and a suggestion. | ||||
Description | Well, the energy generation values about the wind and solar does not seem to work properly. The wind value does not affect how much kinetic energy the kinetic wind generator produces (http://puu.sh/hYqJT/e5a3f9c8b1.png). The solar value does affect how much energy the solar panel produces, but does so incorrectly (http://puu.sh/hYqFF/347f5667b9.png). | ||||
Additional Information | That said, I'd like to suggest to change how the energy generation tweak works. The names and things should be self explanatory: --Based on IC² config -- ; Base energy generation factors - increase for higher energy yield. [balance / energy / generator] generator = 1.0 geothermal = 1.0 water = 1.0 - will become useless because of kinetic watermills. solar = 1.0 wind = 1.0 - Is already useless because of kinetic windmills. nuclear = 1.0 semiFluidOil = 1.0 semiFluidFuel = 1.0 semiFluidBiomass = 1.0 semiFluidBioethanol = 1.0 semiFluidBiogas = 1.0 Stirling = 1.0 Kinetic = 1.0 ; Base heat generation factors - increase for higher heat yield. [balance / energy / heatgenerator] semiFluidOil = 1.0 semiFluidFuel = 1.0 semiFluidBiomass = 1.0 semiFluidBioethanol = 1.0 semiFluidBiogas = 1.0 heatExchangerLava = 1.0 heatExchangerHotCoolant = 1.0 - Tweak this to increase output of fluid reactors. solid = 1.0 radioisotope = 1.0 electric = 1.0 ; Base kinetic generation factors - increase for higher kinetic energy yield. [balance / energy / kineticgenerator] water = 1.0 wind = 1.0 manual = 1.0 steam = 1.0 | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
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IC2 Exp 720, forge 1408 btw. The tweak I'm suggesting is because of the nuclear setting mainly. If I set it to , lets say, 10.0, the EU reactor produces 10 times more, while the fluid reactor, doesn't. |
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The thing with the Kinetic Windmill doesn't work, because what you changed is the amount of EU produced by the electrical windmill (the one without recipe). The thing with the solar panel I'll look into. The thing with the reactor is already on my todolist. |
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The implementation of these settings needs to be revised anyway, it has been implemented when energy was still stored as integers. Now that everything is using double it can be much simpler. |
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Please resolve this issue <3 |
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For the end user, this should be resolved (everything should be working). I just need to revise the implementation again. |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-05-25 03:09 | SpwnX | New Issue | |
2015-05-25 03:16 | SpwnX | Note Added: 0003882 | |
2015-05-25 03:17 | SpwnX | Note Edited: 0003882 | |
2015-05-25 03:17 | SpwnX | Note Edited: 0003882 | |
2015-05-25 10:13 | Aroma1997 | Assigned To | => Aroma1997 |
2015-05-25 10:13 | Aroma1997 | Status | new => assigned |
2015-05-25 10:13 | Aroma1997 | Note Added: 0003883 | |
2015-06-04 20:01 | Player | Note Added: 0003895 | |
2015-11-03 02:54 | slayer5934 | Note Added: 0004298 | |
2015-11-03 13:04 | Aroma1997 | Note Added: 0004299 |