View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000188 | Industrial-Craft² | crossmod-compatibility / submodules / API | public | 2012-12-17 08:05 | 2013-02-02 01:43 |
| Reporter | chrijack | Assigned To | Player | ||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Summary | 0000188: Yellow Pipe Wire | ||||
| Description | Maybe me, but I've searched and cannot find any info on this being an intentional IC thing, or what! Basically, the recipes for ALLLL the machines which requre a machine block are a tad messed up. Could be my setup, but 8 Refined Iron now make 1 Yellow Pipe Wire from Buildcraft. The machines themselves (Macerators, Extractors etc) don't exist. It's probably me or my Modded Minecraft setup, but letting you know just in case! | ||||
| Steps To Reproduce | Nothing to say here really, I'm using Feed The Beast Magical Kingdom and added IC1.110, Advanced Pipes and Advanced Machines. The rest is as is, I've not touched ANY config files or anything like that. | ||||
| Additional Information | Apologies in advance if I'm ultimately wasting your time with this! As I say, I've searched Google and Bing and there's no mention of this at all. If you need anything further then just ding me an e-mail. Regards, chrijack :) | ||||
| Tags | Can be closed | ||||
| Minecraft Version | |||||
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The issue, which has been reported a few times under the guise of red pipe wire dropping instead of rubber tree saplings (heh), is that Buildcraft uses a piece of the itemID space which is also used by Forge when reassigning block IDs defaulting at a value < 255. As of Buildcraft 3.2.2, this is no longer an issue, as the defaults for its item IDs have moved out of there, but the configuration won't just update itself, and messing with configs when playing with a mod pack is generally a bad idea unless you're intentionally trying to break compatibility. My suggestion for a fix would be to manually assign IC2 block IDs somewhere "safe" (for instance, try starting at 410), which shouldn't conflict with item IDs (it may conflict with block IDs, but then it'll crash and you'll know what happened). Either way, this is not in any way an IC2 bug, nor can the IC2 devs do anything to help your situation. Feel free to start a thread in the Support forum, where folks can try to help you without cluttering up the bug tracker. |
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Instant fix! Thanks, Narc, for your help. Just need to get Red Pipe Wires back and everything'll be "gravy"! Small FYI (academic really) but I'm already using BC3.2.2 and although I can see the change log, it "appears" the change caused the log - esp now as they've made more block IDs >4000. Anyway, mine's working and, for now, that's the main thing!! Thanks again - and GL :D |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-12-17 08:05 | chrijack | New Issue | |
| 2012-12-17 22:51 | narc | Note Added: 0000506 | |
| 2012-12-17 23:57 | chrijack | Note Added: 0000508 | |
| 2013-01-05 15:39 | Wliu | Tag Attached: Can be closed | |
| 2013-02-02 01:43 | Player | Status | new => closed |
| 2013-02-02 01:43 | Player | Assigned To | => Player |
| 2013-02-02 01:43 | Player | Resolution | open => no change required |