View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002236 | Industrial-Craft² | crossmod-compatibility / submodules / API | public | 2017-07-19 15:57 | 2017-07-23 13:28 |
Reporter | Terodeness | Assigned To | Chocohead | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 7 |
Summary | 0002236: IC boots / IE jump cushion | 1.10.2, 1.12 | ||||
Description | IC: 1.10.2 - industrialcraft-2-2.6.245-ex110 1.12 - industrialcraft-2-2.8.7-ex112 IE: 1.10.2 - ImmersiveEngineering-0.10-61 1.12 - ImmersiveEngineering-0.12-67 So, I'm not really sure which mod bug it is, but when you fall on jump cushion (Block that negates all fall dmg) from IE while you are wearing any fall damage negating boots from IC the boots takes dmg. The heights are: Both rubber boots and Nano-boots take damage when you fall from pillars of 5-12 block. The quantum suit boots take dmg from any hight higher than 12. (pillar of 13 blocks) | ||||
Tags | No tags attached. | ||||
Minecraft Version | 10.2/12 | ||||
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(For the record) Our fall event handler there seems redundant and contra-productive, ISpecialArmor should already take care of the fall damage handling. |
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I think it's there to drain power from the boots when the fall damage is absorbed, the ISpecialArmor code doesn't drain power it only works out the amount that can be absorbed. |
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Fixed in IC2 2.6.251, 2.7.79 and 2.8.13 |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-07-19 15:57 | Terodeness | New Issue | |
2017-07-20 01:15 | Player | Note Added: 0005392 | |
2017-07-20 01:26 | Chocohead | Note Added: 0005393 | |
2017-07-20 01:27 | Chocohead | Status | new => acknowledged |
2017-07-23 13:28 | Chocohead | Assigned To | => Chocohead |
2017-07-23 13:28 | Chocohead | Status | acknowledged => resolved |
2017-07-23 13:28 | Chocohead | Resolution | open => fixed |
2017-07-23 13:28 | Chocohead | Note Added: 0005399 |