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IDProjectCategoryView StatusLast Update
0000234Industrial-Craft²crossmod-compatibility / submodules / APIpublic2013-09-22 10:24
Reportermadmax_jd Assigned ToThunderdark  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
PlatformWinOS7OS Version..
Summary0000234: Issue with IC2 RE-Batteries and autocrafting with BC and Logistics Pipes
DescriptionLemme start by thanking you for a great mod and for your efforts... :) It appears there are different items (metadata information between RE-Battery's?) which is causing issues with the Auto-Crafting table and creating items requiring a RE-Battery. I have found 3 different RE-Battery types : RE-Battery #30329 *No-EU info*, RE-Battery #30329 (0/10000 EU), RE-Battery #30242:1 (10000/10000 EU).

It looks as if Auto-Crafting will work with RE-Battery 30329 (0/10000 EU) for crafting Generators, etc... however will fail with RE-Battery *No-EU info*. I am unable to find conditions where you can get RE-Battery 0/10000 EU including draining a 10000/10000 as the item number is different
Steps To ReproduceSetup provider logistics pipes to a chest to a crafting logistic pipe to an autocrafting table. setup the autocrafting table to craft a generator. import the settings into the crafting pipe. connect crafting pipe to logistic pipe, add requestor pipe to the mix and power with Logistic Power Junction. place items to craft generator in box.

Request a Generator from the Requestor pipe.
Additional InformationSome people have said to get around this you have to setup the auto crafting tables to craft the RE-Battery with the Metadata 0/10000. unfortunately I have been unable to figure a way to generate this.

I have tried to find where other mods re-introduce RE-Batteries but I am unable to find any. So I turn to you guys first; if this is a BuildCraft specific issue please let me know and I will no problems moving this thread to the BC forums.. I looked online to see where this has been addressed, I see where people have brought it up but no discussion of a programmatic solution.

Thank you again for this great mod. I hope you can help. :)
TagsNo tags attached.
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AEtherchild

2013-01-03 17:12

reporter   ~0000617

Yep, the entire thing is an NBT Tag derp on BC's end.

If you craft a RE-Battery, the Battery has no NBT Tag. Once it's placed within a Crafting Grid, it receives a Tag. To make your Autocrafting table function, you need to craft a Battery (tag-less), then open your Crafting Pipe GUI and edit it so that it uses that tag-less battery.

madmax_jd

2013-01-14 07:31

reporter   ~0000650

Thanks for the note AEtherchild, I have posted this on the BC3 bug tracker; tested your steps and was able to make it work. :)

Thunderdark

2013-09-22 10:24

viewer   ~0001517

clean up Manits Bug Tracker..close automatic all Bug report > 6 months if the error still exists in the current version > IC2 2.0.217 please report new Thx.

Issue History

Date Modified Username Field Change
2013-01-03 02:54 madmax_jd New Issue
2013-01-03 17:12 AEtherchild Note Added: 0000617
2013-01-14 07:31 madmax_jd Note Added: 0000650
2013-09-22 10:24 Thunderdark Note Added: 0001517
2013-09-22 10:24 Thunderdark Status new => closed
2013-09-22 10:24 Thunderdark Assigned To => Thunderdark
2013-09-22 10:24 Thunderdark Resolution open => no change required