View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0002696 | Industrial-Craft² | Agriculture / crops / Boozeception | public | 2020-05-30 09:19 | 2020-06-03 00:05 |
Reporter | Krosta8 | Assigned To | estebes | ||
Priority | normal | Severity | tweak | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Summary | 0002696: Disable/enable certain crops mutation via config | ||||
Description | As I saw in latest version, more crops mutation has been added. I tried to look around in config, configs in jar and can't find a way, how to disable cross-breeding at all or specific crop. Would be nice to have option, which "seed" can be placed in crop stick and what can we get by cross-breeding (mutation) of crops. Why? We have a server with IC2 and with this possible crops mutation, it is very easy to get a lot of resources just by being "afk" and by making a lot of Crop-Harvesters. With possibility to get almost every needed Minecraft resources (Iron, Tin, Gold, etc.) via crops, the player can achieve everything much quicker. That is why I would like to have options to tweak the crops. | ||||
Tags | crops, cross-breeding | ||||
Minecraft Version | 1.12.2 | ||||
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Crops take so long to be in a place where you can get anything in large quantities that i do not see this an issue. If you if think crops are op i wonder what do you think about a mob farm or a quarry. That said i will see what can be done. |
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In build 206 you can disable crops in a new section under the general.ini config [agriculture] ; Comma separated list of crops which should not be loaded. ; Format: owner:crop ; for example ic2:ferru, ic2:wheat disabledCrops = |
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I was able to get after less than two hours Stickreed (which is OK), but in less then 5 hours I was able to get Cyprium, Plumbiscus. Also I am able to have acorns - to automatically harvest trees. I know, that to have more of these crops is going to take more time, but still the time to achieve these crops is very quick (in my opinion) and can shortened a lot the progress to "get to the end game". We see IC2 like one of the mods, where you need to just play it a lot of hours to achieve something, but with these crops it is like "go AFK, crop-harvester will get you plenty of resources". About mob farm and quarry.. We play only with IndustrialCraft, because this is all what we needed. Only the crops seems to be a bit OP right now. |
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Nice, thank you a lot! |
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One thing I discovered which you might want to warn players about: adding ic2:weed to disabledCrops doesn't prevent weeds from growing (as one might be tempted to expect), instead it makes them invisible! |
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Good to know should be fix in build 208 |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-05-30 09:19 | Krosta8 | New Issue | |
2020-05-30 09:19 | Krosta8 | Tag Attached: crops | |
2020-05-30 09:19 | Krosta8 | Tag Attached: cross-breeding | |
2020-05-30 10:03 | estebes | Note Added: 0006238 | |
2020-05-30 10:29 | estebes | Assigned To | => estebes |
2020-05-30 10:29 | estebes | Status | new => resolved |
2020-05-30 10:29 | estebes | Resolution | open => fixed |
2020-05-30 10:29 | estebes | Note Added: 0006239 | |
2020-05-30 10:30 | estebes | Note Edited: 0006239 | |
2020-05-30 10:30 | estebes | Note Edited: 0006239 | |
2020-05-30 10:41 | Krosta8 | File Added: ScreenShot_20200530122930.png | |
2020-05-30 10:41 | Krosta8 | Note Added: 0006240 | |
2020-05-30 10:42 | Krosta8 | Note Added: 0006241 | |
2020-06-02 19:11 | MauveCloud | Note Added: 0006242 | |
2020-06-03 00:05 | estebes | Note Added: 0006243 |