View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000281 | Industrial-Craft² | machines | public | 2013-02-01 22:35 | 2014-08-07 11:11 |
Reporter | Imperialmoose | Assigned To | Player | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Macintosh | OS | 10 | OS Version | 10.8.2 |
Summary | 0000281: Textures on some machines will flip after a log in to a server | ||||
Description | I place down a machine and all looks fine however after I re-log the textures on some machines flip downwards. This includes the MFE, transformers and personal safe as well. | ||||
Steps To Reproduce | 1. Place some machines down 2. log out and log in the server 3. textures will flip downwards | ||||
Additional Information | some machines are not affected but most are as you can see in the pics | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
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The detection of which player has loaded a specific block is not reliable enough, I have an idea how to fix it though.. |
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Still present in 1.115.218. Occurs in SMP (but not SSP) when the multiverse plug-in is also installed. Same bug as tickets 284 and 317. Rotates crops too so that you face empty crop sticks even though you know the crops are still there. Relogging multiple times in place can force the crops to rotate around and display (until next relog), so long as no one else is close enough to keep the chunk loaded. Multiverse and MC Port Central indicated that this can only be addressed by IC2 itself supporting Multiworld. https://github.com/Multiverse/Multiverse-Core/issues/734 http://www.mcportcentral.co.za/index.php?topic=2523.0 Same bug behavior initially fixed back in July 2012 with IC2 1.97 r7: http://www.mcportcentral.co.za/index.php?topic=1402.msg19117#msg19117 The only world reference I can find since then on Jenkins is build #2 on Sept 21 with description "adjust for WorldProvider.worldType -> WorldProvider.dimensionId mapping change". |
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The dimension id (world.provider.dimensionId) has to uniquely identify a World instance which doesn't seem to be the case here. I don't plan on suporting Bukkit's dirty multi-world hack, Forge's DimensionManager is much superior. Multiple worlds work just fine with Mystcraft + IC2 or even just the 3 vanilla dimensions. |
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"Bukkit's dirty multi-world hack" and what about IC2 dirty render code? Every else mod works fine. |
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Our code is fine, bukkit doesn't follow the rules there. They had to replace the dimension id in ItemMap with their own unique id, otherwise it would suffer from the exact same issue. Most other mods don't synchronize client -> server data with the dimension id which circumvents the issue, but this causes a race condition when using portals between worlds. |
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So does it mean that you will not do anything with it? It's wery sad but i will have to leave this good mod :(. |
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It's not fixable without directly using bukkit specific code/building against bukkit, which we obviously don't do. That's something mcpc may do though. |
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Dude its not a Glitch its just if it didn't happen your computer would LAG TO DEATH It only happens On SMP |
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@Marvin_CZ: It's a Bukkit/MCPC problem, as has been explained by Player. If you don't like it, you need to blame MCPC for not fixing it, rather than IC2. IC2 has a good reason for not working, because things are extremely messed up: * In vanilla and Forge, every world has a unique ID number. * Forge mods often use the ID number to identify specific worlds. * Bukkit gives several worlds the same ID number. This is like giving every house on one side of a street the same number. They're lucky that this works with vanilla clients, because they have to do it as vanilla clients only understand the three normal ID numbers (-1=nether, 0=overworld, 1=end). * MCPC combines Forge and Bukkit, but doesn't undo the Bukkit weirdness. Since they don't require a vanilla client they could make world IDs work normally, but they don't, so things that try to find a world using its ID number breaks. (Imagine if you're looking for 7 Somewhere St, and every other house is number 7 on that street). This only happens on the client, which is why it doesn't affect many things. |
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The FIX: Use WORLD ANCHORS or help me make a replacement for MCPC |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-02-01 22:35 | Imperialmoose | New Issue | |
2013-02-01 22:35 | Imperialmoose | File Added: machine after.jpg | |
2013-02-02 01:02 | Player | Note Added: 0000724 | |
2013-02-02 01:02 | Player | Assigned To | => Player |
2013-02-02 01:02 | Player | Status | new => confirmed |
2013-02-06 08:30 | Player | Relationship added | related to 0000284 |
2013-03-13 14:25 | Aetnaria | Note Added: 0000849 | |
2013-03-13 15:23 | Aetnaria | Note Edited: 0000849 | |
2013-03-13 15:23 | Aetnaria | Note Edited: 0000849 | |
2013-03-13 15:24 | Aetnaria | Note Edited: 0000849 | |
2013-03-13 15:25 | Aetnaria | Note Edited: 0000849 | |
2013-03-13 15:27 | Aetnaria | Note Edited: 0000849 | |
2013-03-13 17:24 | Player | Note Added: 0000850 | |
2013-03-16 14:47 | Marvin_CZ | Note Added: 0000851 | |
2013-03-16 15:15 | Aetnaria | Note Edited: 0000849 | |
2013-03-16 15:17 | Aetnaria | Note Edited: 0000849 | |
2013-03-16 21:33 | Player | Note Added: 0000852 | |
2013-03-17 10:27 | Marvin_CZ | Note Added: 0000853 | |
2013-03-17 22:27 | Player | Note Added: 0000854 | |
2013-03-19 15:37 | The3gamer | Note Added: 0000858 | |
2013-03-25 08:52 | immibis | Note Added: 0000870 | |
2013-03-26 06:29 | The3gamer | Note Added: 0000871 | |
2014-08-07 11:11 | Player | Status | confirmed => closed |
2014-08-07 11:11 | Player | Resolution | open => fixed |