View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000039 | Industrial-Craft² | machines | public | 2012-11-04 18:50 | 2013-09-22 10:17 |
| Reporter | RawCode | Assigned To | Thunderdark | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | no change required | ||
| Summary | 0000039: Machines fail to update active state on chunk loading | ||||
| Description | Machines shoud handle chunk loading better, setting texture to active on loading, if any operation in process or pending. Currently this will happen only after machine finished work. | ||||
| Tags | No tags attached. | ||||
| Minecraft Version | |||||
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I haven't run into this, but the simple fix would be to just store the active state in NBT. in writeToNbt(): nbtTags.setBoolean("isActive", isActive); in readFromNbt(): isActive = nbtTags.getBoolean("isActive"); this will fix the problem if it exists. |
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it shoud not save NBT tag and produce additional overhead... just set it active on chunkloading if process timer greater then zero. |
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clean up Manits Bug Tracker..close automatic all Bug report > 6 months if the error still exists in the current version > IC2 2.0.217 please report new Thx. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2012-11-04 18:50 | RawCode | New Issue | |
| 2012-11-05 06:36 | Gornakosh | Status | new => acknowledged |
| 2012-11-06 16:00 | aidancbrady | Note Added: 0000111 | |
| 2012-11-07 07:00 | RawCode | Note Added: 0000130 | |
| 2013-09-22 10:17 | Thunderdark | Note Added: 0001487 | |
| 2013-09-22 10:17 | Thunderdark | Status | acknowledged => closed |
| 2013-09-22 10:17 | Thunderdark | Assigned To | => Thunderdark |
| 2013-09-22 10:17 | Thunderdark | Resolution | open => no change required |