View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000051 | Industrial-Craft² | tools / electric items | public | 2012-11-06 09:27 | 2012-12-13 12:46 |
Reporter | Rekalty | Assigned To | RichardG | ||
Priority | normal | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | PC | OS | Win7 | ||
Summary | 0000051: Quantum Helmet Drains way too much power for Hunger | ||||
Description | Every time Quantum Helmet "Feeds" you, and refills hunger-bar, it drains 10'000EU, and not the 5'000EU it is listed as costing. | ||||
Steps To Reproduce | Get hungry, put on helmet. | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
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Also helmet refills entire hunger bar, but he shouldn't. |
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yes, I noticed this too. the quantum helmet is drained within 10 minutes of when you put it on due to the enormous amount of EU it takes when refilling your hunger bar. as Boone said, it's also no longer 1 bar below full. |
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Also, while it does remove the Poison effect, the "animation" effect on your avatar remains. Can confirm that it drains VERY quickly, due to trying to refill hunger to 10, even though it used to only make sure it was at 9. |
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it shoud drain MUCH MORE to encourage usage of food... |
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This is not a suggestions-forum, it's Bug-reporting. |
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RawCode, what would the point of the Quantum Helmet be, then? |
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point will be punishment for users who ignore food processing, it work fine if you keep food level youself, and empty point of food bar implemented exactly for this. |
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After finally crafting my Q-suit, I now understand the issue. You do not even have the option to feed yourself, the helmet does it automatically. As a result, the helmet is drained after 30 minutes of play. |
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So the real problem is: QSuit does not maintain 90% food level currently, but is currently maintaining 100%. This coupled with the increase in power usage is making it difficult to wear the helmet for long periods. |
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Closed due to mechanic change. |
Date Modified | Username | Field | Change |
---|---|---|---|
2012-11-06 09:27 | Rekalty | New Issue | |
2012-11-06 09:57 | Boone | Note Added: 0000097 | |
2012-11-06 15:57 | aidancbrady | Note Added: 0000110 | |
2012-11-06 21:38 | Rekalty | Note Added: 0000116 | |
2012-11-07 06:58 | RawCode | Note Added: 0000128 | |
2012-11-07 07:15 | Rekalty | Note Added: 0000134 | |
2012-11-07 10:07 | Gornakosh | Status | new => acknowledged |
2012-11-07 19:17 | pkmnfrk | Note Added: 0000154 | |
2012-11-08 12:10 | RawCode | Note Added: 0000160 | |
2012-11-17 15:30 | pkmnfrk | Note Added: 0000240 | |
2012-11-19 07:40 | jivix | Note Added: 0000253 | |
2012-12-13 12:46 | RichardG | Note Added: 0000452 | |
2012-12-13 12:46 | RichardG | Status | acknowledged => closed |
2012-12-13 12:46 | RichardG | Assigned To | => RichardG |
2012-12-13 12:46 | RichardG | Resolution | open => no change required |
2012-12-13 12:46 | RichardG | Fixed in Version | => 1.109 |