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IDProjectCategoryView StatusLast Update
0000691Industrial-Craft²machinespublic2014-06-26 15:24
Reporterimmibis Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
Status closedResolutionopen 
Summary0000691: Windmills seem to have problems producing power?
DescriptionI have 10 windmills, all with effective height above 200.
By my calculations a windmill at effective height 200 should produce 2.72 EU/t average (assuming windStrength is 15 and it never rains).
But I now haven't received any power for over an hour, even when charging items directly in the windmill without any cables connected.

I thought that perhaps I was just unlucky and there was no wind, but then one of the windmills broke - which means it was supposed to be producing at least 5 EU/t at the time.

I wrenched and replaced them, and they generated power for a short time, then stopped again. It should be extremely rare for a windmill at effective height >200 to produce no power. The sound also stops playing.

Perhaps this is caused by this code in TileEntityWindGenerator:

    if (this.storage + this.production >= this.maxStorage) {
      this.substorage = 0.0D;

      return false;
    }

maxStorage of a windmill is 5, so this would prevent the windmill from outputting any power if it's producing over 5 EU/t.
Steps To ReproduceCould not reliably reproduce.
Additional InformationThis server just updated to MC 1.6.4 and IC2 246 - previously MC 1.6.2 and IC2 224.
TagsNo tags attached.
Minecraft Version

Activities

immibis

2013-10-16 07:30

reporter   ~0001780

It definitely seems that windmills cannot produce more than 5 EU/t - and if they try to, they produce nothing, instead of being capped at 5.

Thunderdark

2013-10-18 15:54

viewer   ~0001795

is willed by desigen if produce more than 5 EU/t windmills Overheat and Stop...as in RL during storm windmills ar shutdown to not damage parts

immibis

2013-10-21 04:24

reporter   ~0001820

They still get damaged. If they are shutting down to not get damaged, then the damage mechanic should be removed.

SpwnX

2013-10-22 18:59

reporter   ~0001836

Last edited: 2013-10-22 19:00

The windmills actually should be able to keep running during storms and players would have to "manually" turn it off to prevent damages (redstone signal).

Note that this would require some way to detect wind strength and/or eu/t of a single windmill.
Automatic shutdown (without any further tinkering) is just strange and unrealistic.

immibis

2014-01-23 23:53

reporter   ~0002074

Bumping because this issue still exists.

Thunderdark

2014-06-26 15:24

viewer   ~0002598

cleanup campaign close all reports > 6 months

Issue History

Date Modified Username Field Change
2013-10-08 08:39 immibis New Issue
2013-10-16 07:30 immibis Note Added: 0001780
2013-10-18 15:54 Thunderdark Note Added: 0001795
2013-10-21 04:24 immibis Note Added: 0001820
2013-10-22 18:59 SpwnX Note Added: 0001836
2013-10-22 19:00 SpwnX Note Edited: 0001836
2013-10-22 19:00 SpwnX Note Edited: 0001836
2014-01-23 23:53 immibis Note Added: 0002074
2014-06-26 15:24 Thunderdark Note Added: 0002598
2014-06-26 15:24 Thunderdark Status new => closed