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IDProjectCategoryView StatusLast Update
0000846Industrial-Craft²E-Net, cabling, storage/transformer blockspublic2014-06-26 15:23
ReporterMo3pp3l Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status closedResolutionopen 
Summary0000846: Changing the way how generators calaculate the energy they produce will be neccesary
DescriptionHey there.

I'm on the way to correct the energy ammount so machines of different mods will produce same amount of energy based on the same fuel.

Most mods have a clear method to do this but not IC².

Playing with the config will (if enet is ready) produce massive explosions if people try to increase the energy produced by one bucket of fuel .....

Here the actual config and a modded to understand the problem.

    # Base energy generation values - increase those for higher energy yield
    I:energyGeneratorBase=10
    I:energyGeneratorGeo=20
    I:energyGeneratorNuclear=5
    I:energyGeneratorSemibioethanol=16 - 32K at 16EU/t
    I:energyGeneratorSemibiomass=8 - 8K at 8EU/t
    I:energyGeneratorSemifuel=32 - 128K at 32EU/t
    I:energyGeneratorSemioil=8 - 16K at 8EU/t
    I:energyGeneratorSolar=100
    I:energyGeneratorWater=100
    I:energyGeneratorWind=100


Comparing this with other mods

ethanol will produce
    forestry (biogenerator) and easy: 128K at 32EU/t
    thermal expansion: 0.5M RF or 50K MJ

fuel will produce
    buildcraft: 150K MJ
    thermal expansion: 1.5M RF or 150K MJ
    forestry (biogas engine PfF): 150K MJ

So lets say I will use fuel and semifluid-generator but 128K EU instead of 150K MJ in a combustion engine converted to 375K EU is to low.

The way people go is to increase the value of energyGeneratorSemifuel from 32 to 64.

What happens now?

The semifluid-generator produce 256K but at 64EU/t and this is not save for direct connection to any machine it normaly would (if enet is active).

The way to coerrect this is to hardcode max EU/t for the any fuel that can go to EU generating machines and change the burntime or max EU value in the config.

Hope you will find a way to make this change possible before enet will be activated.

Greatz
Mo3pp3l
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Thunderdark

2014-06-26 15:23

viewer   ~0002552

cleanup campaign close all reports > 6 months

Issue History

Date Modified Username Field Change
2013-12-16 12:22 Mo3pp3l New Issue
2014-06-26 15:23 Thunderdark Note Added: 0002552
2014-06-26 15:23 Thunderdark Status new => closed