View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000854 | Industrial-Craft² | E-Net, cabling, storage/transformer blocks | public | 2013-12-21 12:15 | 2014-06-26 15:24 |
| Reporter | Dynious | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | open | ||
| Platform | PC | OS | Windows | OS Version | 7 |
| Summary | 0000854: Cables disconnecting after server restart (IC2 API) | ||||
| Description | I'm using the IC2 API and implementing IEnergySink. I post an EnergyTileLoadEvent on the first updateEntity run and I post an EnergyTileUnloadEvent at invalidate() and onCuckUnload(). My block accepts energy and does connect before restart. After server restart all cables connecting to my block will disconnect. When placing a block next to the cable(forcing a block update), the cable will visually connect, but not transfer power(desync). When extending IC2 machines these problems will not happen. AtomicStryker had the same problem with Advanced Machines, but he switched to extending IC2 classes. I cannot do that as my mod is not an dependancy of IC2. | ||||
| Steps To Reproduce | Make a mod which adds a TileEntity implementing IEnergySink connect cables and restart server. | ||||
| Tags | No tags attached. | ||||
| Minecraft Version | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-12-21 12:15 | Dynious | New Issue | |
| 2013-12-21 12:18 | Dynious | Note Added: 0002003 | |
| 2014-06-26 15:24 | Thunderdark | Note Added: 0002615 | |
| 2014-06-26 15:24 | Thunderdark | Status | new => closed |