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IDProjectCategoryView StatusLast Update
0000865Industrial-Craft²crossmod-compatibility / submodules / APIpublic2014-06-26 15:24
ReporterKarazhan Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Summary0000865: IC2 Experimental / GC 2 / BC / Power constant leak.
Description    

    Hello everyone!

    At first Gratz on IC work that makes some pixels expirience so fun!

    I am running small server based on Minecraft 1.6.4 for few friends, me and my girfriend.
    Exact mods list we have installed is as follow; (+installation order - this worked for us)
    - forge-1.6.4-9.11.1.953

    - CodeChickenCore 0.9.0.7

    - GC 2 + Core + Planets 1.6.4-2.0.6.895
    (here some infos - i know it is not the lates one, we could not run on 2.0.7 as Gala was crashing, farther are forge problems as it comes to updated version so we are on these.)

    -buildcraft-A-1.6.4-4.2.1
    -industrialcraft-2_2.0.329-experimental
    -IC2NuclearControl-1.6.2e-ic2-experimental
    -Natura_mc1.6.X_2.1.14
    -ProjectRedBase-1.6.4-4.2.0.14
    -ProjectRedCompat-1.6.4-4.2.0.14
    -ProjectRedIntegration-1.6.4-4.2.0.14

    more infos;

    http://pastebin.com/wSZFh2Ab

    I do know, and I am aware of some facts - bugs just exist.Would like to point out a small & big problem, I am not asking for fixing any problem for me etc. I do understand that many things are not stable...not sure how to exactly explain that, I don't expect for my problem to go away kind of, but asking if any one meybe knows anything WHY,

    we are expiriencing energy leak between all the mods - what I mean is, we are not able to supply GC2 mod with energy from IC2 Experimental because it's all gone!

    72 x IC2 E Solar Panels are able to supply many of IC2 E machines...and to store up some extra energy, if plugged to GC2 oxygen related machines (space station only checked for this issue) causes almost instant EU drain out.

    I am not native English speaker I hope You can understand as this is kind a weird. I appologise for some text bugs I made ;p.

    I have tried so many configurations with cables, energy storage related machines between all the mods...I've even added 2x Combustion Engines (BC) for whole energy cuircuit...and all energy was just gone...
    As more energy I was supplying for whole cuircuit than just more was kind of draining from it.

    I am aware of calculation ratio in between all the mods...I have already tried that too set IC2 up to 6.0 and BuildCraft up to 3.0 with no help to that problem. Observing even more weird things happening to energy cuircuit setting 72 x IC2 Solar Panels +2x Buildcraft Combustion Engins connected with Glass Fiebre to MFSU | ALSO Combustion Engines to Wooden Input than to Quartz pipe plugged to GC Energy Storage Module and to same MFSU mentioned above (BC pipes will not connect to MFSU).
    Still was not able to save up energy in MFSU. I know GC machines are draining much more energy from IC2 and way too much compared both. But it doesn't change the fact of...quite a weird things happening between these mods. Last example was resulting in;
    -No energy in MFSU collected for later,
    -GC Machines showing no energy input (i know about input/output sides) but...somehow working,
    - ... head confused... ;p

    I am not sure what is causing this as any configuration with GC, IC, BC was giving still no result to even 1 GC machine - I think it was Oxygen Sealer I was testing most...

    THANKS IN ADVANCE!

    And Good Luck!

    _______________

    Ok, I think I have some interesting info about this problem...After tons of testing I have figured that It actually could be caused by IC2...I am not sure abbout this but it looks like somehow as more power is added...than more just keeps drained - just like that - as I said, I don't know if this is a GC machines problem...or IC, but deffinetly as more I was overloading, than more was getting sucked up to the energy curcuit. Today I have runed more tests starting everything from the beggining "of energy evolution" (IC2 Batboxes, and Transformers) and I have realised that there is a problem in a middle like...Before I have done that, I have even changed the ratio in between mods to 1600 000 and it did not helped. So I think I have my answer now. IC2 itself, works in a way, that If You overload any energy cuircuit, it will not use / drain / more than it needs - giving all machines chance to work normally. It also works for us this way when it comes to GC machines (only) also. But when I have started to mix energy from especially GC and IC, energy was just keep drained...somewhere and somehow. I am not a programmer...so not sure how to check what is causing this, but worth to have a look on this problem I think.

    I know IC recently had some major changes to how all the system works, I was using previous versions as well - meybe that is an asnwere.

    If this was any help to anyone meybe worth to keep, if trash than bye!

    Thanks!

    I will send this to BuildCraft makers and IC2 as well so that They could have a look at the problem as well.
Additional InformationSorry this is not filled properly...every mod uses different way of reporting...just to inform mostly about the problem.

Good Luck and thanks!

GC and BC makers will receive same report.
TagsNo tags attached.
Minecraft Version

Activities

Thunderdark

2014-06-26 15:24

viewer   ~0002634

cleanup campaign close all reports > 6 months

Issue History

Date Modified Username Field Change
2013-12-30 16:14 Karazhan New Issue
2014-06-26 15:24 Thunderdark Note Added: 0002634
2014-06-26 15:24 Thunderdark Status new => closed