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IDProjectCategoryView StatusLast Update
0000095Industrial-Craft²crossmod-compatibility / submodules / APIpublic2013-02-02 01:50
Reportermax96atAssigned ToRichardG 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0000095: BC Gate 'Has Amplifier' and 'No Amplifier' don't update if there is amplifier again
DescriptionI place a cobble structure pipe next to the mass fabricator and set it to output a redstone signal if it doesn't have amplifier and it works for shutting it down when it runs out of scrap, but it doesn't turn off the redstone signal and the 'No Amplifier' condition is still true when it gets scrap again.
TagsNo tags attached.
Minecraft Version

Activities

Gornakosh

2012-11-23 07:39

updater   ~0000293

is this problem also happening if you use normal redstone for the signal?

max96at

2012-11-23 13:19

reporter   ~0000298

Even if the massfab is supplied with scrap, the 'No Amplifier' condition inside the gate will stay true. The redstone signal is not the problem, the Amplifier/No Amplifier conditions are.

narc

2012-11-23 21:36

reporter   ~0000300

The gate trigger checks the mass fab's .matter property (its internal amplifier storage), but when a redstone signal is present, the mass fab will not consume scrap from the inventory slot into internal storage (as of 1.106, but I doubt that's changed since).

Easy fixes I can think of: make the gate trigger check for amplifier present in the scrap input slot (dirty, code duplication, bad idea) or make the mass fab consume scrap into its internal storage even when a redstone signal is present.

Issue History

Date Modified Username Field Change
2012-11-21 19:39 max96at New Issue
2012-11-23 07:39 Gornakosh Note Added: 0000293
2012-11-23 07:39 Gornakosh Status new => feedback
2012-11-23 13:19 max96at Note Added: 0000298
2012-11-23 13:19 max96at Status feedback => new
2012-11-23 21:36 narc Note Added: 0000300
2012-11-27 00:10 RichardG Assigned To => RichardG
2012-11-27 00:10 RichardG Status new => acknowledged
2013-02-02 01:50 Player Status acknowledged => resolved
2013-02-02 01:50 Player Fixed in Version => 1.112 beta
2013-02-02 01:50 Player Resolution open => fixed