View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000647 | Industrial-Craft² | E-Net, cabling, storage/transformer blocks | public | 2013-09-27 01:01 | 2014-06-26 15:24 |
Reporter | derelicthor | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | closed | Resolution | open | ||
Summary | 0000647: Crash after break wiring | ||||
Description | ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 27/09/13 2:39 Description: Exception in server tick loop java.lang.OutOfMemoryError: Java heap space at java.util.LinkedList.linkLast(Unknown Source) at java.util.LinkedList.add(Unknown Source) at ic2.core.energy.Grid.remove(Grid.java:114) at ic2.core.energy.EnergyNetLocal.removeTileFromGrids(EnergyNetLocal.java:413) at ic2.core.energy.EnergyNetLocal.removeTileEntity(EnergyNetLocal.java:152) at ic2.core.energy.EventHandler.onEnergyTileUnload(EventHandler.java:36) at net.minecraftforge.event.ASMEventHandler_32_EventHandler_onEnergyTileUnload_EnergyTileUnloadEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39) at net.minecraftforge.event.EventBus.post(EventBus.java:108) at ic2.core.block.wiring.TileEntityCable.onUnloaded(TileEntityCable.java:150) at ic2.core.block.BlockMultiID.func_71927_h(BlockMultiID.java:307) at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:702) at net.minecraft.world.World.func_72832_d(World.java:559) at ic2.core.block.wiring.BlockCable.removeBlockByPlayer(BlockCable.java:401) at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:275) at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:312) at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:170) at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:492) at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46) at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89) at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141) at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54) at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.2 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 248070352 bytes (236 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 1780 (99680 bytes; 0 MB) allocated, 1709 (95704 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 64 FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 65 mods loaded, 65 mods active mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics-Core{rv13.c} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CodeChickenCore{0.9.0.5} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available denLib{3.1.23} [denLib] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_MouseTweaks{2.3.3 (for Minecraft 1.6.2)} [Mouse Tweaks] ([1.6.2] Mouse Tweaks 2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available cfm{3.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Core{4.0.2} [BuildCraft] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Factory{4.0.2} [BC Factory] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Transport{4.0.2} [BC Transport] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Silicon{4.0.2} [BC Silicon] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available APUnofficial{${env.AP_VERSION}} [Additional Pipes] (AdditionalPipes2.4.0-BC4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available AppliedEnergistics{rv13.c} [Applied Energistics] (appeng-rv13-c-mc162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2{2.0.226-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.226-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forestry{2.3.0.1} [Forestry for Minecraft] (forestry-A-2.3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BiblioWoodsForestry{1.2} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Builders{4.0.2} [BC Builders] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available BuildCraft|Energy{4.0.2} [BC Energy] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Additional-Buildcraft-Objects{1.0.6.172} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CarpentersBlocks{v1.9} [Carpenter's Blocks] (Carpenter's Blocks v1.9 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available DenPipes{2.1.11} [DenPipes] (DenPipes-1.6.2-2.1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available eplus{1.16.4} [Enchanting Plus] (EnchantingPlus-1.16.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderIO{0.1.25} [Ender IO] (EnderIO-1.6.2-0.1.25.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ExtraUtilities{0.3 prerelease 3a} [Extra Utilities] (extrautils - 0.3 Prerelease 3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available guilib{1.0.6} [GUI Library] (Forge_GuiLibv1.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NBTEdit{1.6.2.0} [In-game NBTEdit] (Forge_NBTEditv1.6.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PaintingSelGui{1.6.2.3} [PaintingSelectionGui] (Forge_PaintingSelectionGuiv1.6.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available GregsLighting{1.9.0} [Greg's Lighting] (GregsLighting-1.9.0-mc1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ImmibisCore{56.0.5} [Immibis Core] (immibis-core-56.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available IronChest{5.4.1.587} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.587.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available lloverlay{0.18} [Light Level Overlay] (lloverlay-v0.18-1.6.2-9.10.0.789-forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available LogisticsPipes|Main{0.7.4.dev.31} [Logistics Pipes] (LogisticsPipes-MC1.6.2-0.7.4.dev.31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons{1.9.0.r40} [NEI Addons] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons|AE{1.9.0.r40} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons|CraftingTables{1.9.0.r40} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons|ExtraBees{1.9.0.r40} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons|Forestry{1.9.0.r40} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIAddons|MiscPeripherals{1.9.0.r40} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.0.r40.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available NEIPlugins{1.1.0.0} [NEI Plugins] (NEIPlugins-1.1.0.0pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available PaintingsMod{1.5.2} [Painitngs++] (Paintings++ 1.6.2 v4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Railcraft{8.0.2.0} [Railcraft] (Railcraft_1.6.2-8.0.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available RedLogic{56.1.1} [RedLogic] (redlogic-56.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available JAKJ_RedstoneInMotion{2.2.0.0} [Redstone In Motion] (RedstoneInMotion_2.2.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TConstruct{1.6.2_1.4.5d4} [Tinkers' Construct] (TConstruct_1.6.2_1.4.5d5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.5d5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available TelePipes{1.0.0} [Teleport Pipes] (TeleportPipes-Pre1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Waila{1.3.9} [Waila] (Waila_1.3.9_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ForgeMultipart{1.0.0.151} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Core{1.4.0.5} [WR-CBE Core] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Addons{1.4.0.5} [WR-CBE Addons] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available WR-CBE|Logic{1.4.0.5} [WR-CBE Logic] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available McMultipart{1.0.0.151} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available ForgeMicroblock{1.0.0.151} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.151.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 209 (11704 bytes; 0 MB) allocated, 202 (11312 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Shiraiel'/224, l='Zona de Pruebas', x=-262,50, y=76,03, z=2,13]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' | ||||
Steps To Reproduce | Place some solar panels, use glass fiber for wiring, put an old MFSU unit (i dont remember the name in this version) and break the wiring between the MFSU and the solar panels. | ||||
Additional Information | Using IndustrialCraft 2 Experimental 2.0.226 because Railcraft dont work with the stable version. | ||||
Tags | No tags attached. | ||||
Minecraft Version | |||||
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Out Of Memory error... can you tried increasing the JVM memory from 512MB to 1GB? |
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Tried with 2Gb, it start to suck all the memory and crash after 1 min. |
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Tried in a new world, making the same thing... Its a problem with the glass fiber cable, i think its the texture rendering or something, when i break a single cable it doesn't dissapear completely and that make the memory suck and crash later. Im gonna try with a different cable, but it'll be a pain in the ass for my large solar panel complex (many energy lost for it). BTW, tested with 160 solar panels with their 160 glass fiber cables, MC crash after break just 1 of them. Edit: with 20-40 solar panels less i can break 1 cable without crash... After take 10-15 secs with my PC fans on fire, memory saying "give me a break dude" and my I5-2500 thinking the same thing. I taked 2 cables away at the same time, worst error ever, autocrash after suck all the memory and make my I5 work more than playing Crysis. This must be fixed, what its the point of make large cable installations if i must remake the whole map if i miss 1 single cable in a bad spot? |
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Yeah, this sounds like a memory leak somewhere in the e-net code, thanks for reporting it. Last question, did you try it with non-glass cable? I think I remember seeing other reports about glass cable specifically, so it would be nice to know for sure there is an issue there. On a tangential note, how was your solar farm laid out? If you had 160 cable for 160 panels, that makes me think they were in a square grid where the bottom layer was cable the top layer was panels, and all the cables were connecting to each other. Even without the memory leak, this is the most CPU-consuming way to wire it because the e-net code has to essentially solve this problem: http://www.mathpages.com/home/kmath668/kmath668.htm. It is much better to separate them so the cables go in straight lines and join at only a few points. I like to make my arrays in 3-wide rows, with one line on top of the cable and one line to either side. You can save diamond by using copper cable on the rows (if there is less than 128 solar panels on them) and then have multiple rows feed into a MFE or transformers. |
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My idea is cover the whole roof of my house-base of solar panels for use that space in something usefull. That idea, in a 28x27 house can be a huge quantity of solar panels (650 if maths works), more than those 160 i've tried in a new world. I'll try with another kind of cable. This is a pic of what im trying to do (worked anyway in 1.4.5 - 4.7 - 5 before take a break of MC). http://i.imgur.com/WThlOMN.jpg BTW, 1 question: Is possible to "disconnect" cables? I mean, like put cobblestone and stone pipes of buildcraft or different colored cables in AE. Edit: Confirmed, 6 straight lines of 25 cables together (150) are enough for make a crash if i destroy a single one of them. Tried with HV cables. I'll try making 3 lines-1 space-3 lines more and look what happen. |
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Tried this with copper cables in a new world, works perfect when i break anything in any spot, ok. Tried the same in my old world, memory leak and crash, just epic. http://i.imgur.com/kT0WUy1.jpg Im gonna try to remake the world and the house (again -.-U) and try again. |
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Try building it in long strings with cross-sections like this, and have them come together at a CESU or something: (air) (panel) (air) (panel) (cable) (panel) It's not a perfectly flat surface, but it gives the roof character and uses a lot less cable. Solar panels are usually mounted at angles anyways. |
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The last thing i've tried is this: http://i.imgur.com/9uwVsrr.jpg It works... More or less. If i break something near the green area nothing bad happen, ok. If i break something in the yellow area it take 2-3 secs and suck some memory, but it get stabilized after that, ok np. Same for the red area, 2-3 secs, some memory leak and stabilize after that. For now im gonna use this setting, no crashes no problem, but like i said... This worked perfectly in 1.4 and 1.5, maybe its a 1.6 problem or maybe its for the experimental build... IDK, but its a real pain in the ass. Edit: The area with the MFSU is the green area. http://i.imgur.com/Kkq2gwh.jpg |
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Thanks for giving us more information. You still haven't tried what I suggested, which is to completely eliminate any place that the cables make a square with themselves. Which you do by changing your three-wide rows so that the outer rows are *down next to* the cable instead of on top of it (each cable connects to three panels and two other cables, instead of one panel and four other cables). But I won't argue that it's still a pain in the ass. |
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I spent some time debugging this today. In ic2.core.energy.Grid in 'void remove(Node node)' there's a breadth-first-search of the grid starting from the removed node (the bit with connectedNodes and nodesToCheck). The loop maintains a visited HashSet (connectedNodes) but only updates this list when a node is visited. If two nodes A and B share a neighbor C, and A and B are in nodesToCheck, then C will be added to the queue twice. Once that happens, all of C's neighbors will be added twice, and the situation multiplies. In a grid this can happen relatively easily, and from my own experiments only 500 nodes (250 solar + 250 copper) are needed to consume gigabytes of RAM with duplicated entries in the nodesToCheck list. The fix is to add the node to connectedNodes before adding the node to nodesToCheck. This guarantees each node will be visited exactly once and resolves this issue. I made the change in bytecode locally (I just moved the .add call down to the if !connectedNodes.contains block) and confirmed that the issue no longer occurs. I'd send a patch if I could :) |
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To clarify, I added "connectedNodes.add(nNode)" before "nodesToCheck.add(nNode)" and removed the call to "connectedNodes.add(cNode)" (since it's now redundant). I also added a call to add the initial node to connectedNodes. |
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cleanup campaign close all reports > 6 months |
Date Modified | Username | Field | Change |
---|---|---|---|
2013-09-27 01:01 | derelicthor | New Issue | |
2013-09-27 01:09 | robot256 | Note Added: 0001578 | |
2013-09-27 01:24 | derelicthor | Note Added: 0001579 | |
2013-09-27 06:04 | derelicthor | Note Added: 0001580 | |
2013-09-27 06:17 | derelicthor | Note Edited: 0001580 | |
2013-09-27 12:53 | robot256 | Note Added: 0001581 | |
2013-09-27 15:21 | derelicthor | Note Added: 0001585 | |
2013-09-27 15:25 | derelicthor | Note Edited: 0001585 | |
2013-09-27 15:39 | derelicthor | Note Edited: 0001585 | |
2013-09-27 16:59 | derelicthor | Note Added: 0001586 | |
2013-09-27 17:31 | robot256 | Note Added: 0001587 | |
2013-09-27 17:31 | robot256 | Note Edited: 0001587 | |
2013-09-27 18:26 | derelicthor | Note Added: 0001588 | |
2013-09-27 18:30 | derelicthor | Note Edited: 0001588 | |
2013-09-28 06:05 | robot256 | Note Added: 0001626 | |
2013-12-28 07:15 | adrake | Note Added: 0002009 | |
2013-12-28 07:49 | adrake | Note Added: 0002010 | |
2014-06-26 15:24 | Thunderdark | Note Added: 0002636 | |
2014-06-26 15:24 | Thunderdark | Status | new => closed |