View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002030||Industrial-Craft²||nuclear reactor and anything associated||public||2016-11-07 07:18||2017-08-31 17:52|
|Platform||Forge 2122, IC2 2.6.101-ex110||OS||Windows||OS Version||10|
|Target Version||Fixed in Version||Builds for MC 1.12.x|
|Summary||0002030: Heat output in fluid reactor GUI is being multiplied by 20|
|Description||The fluid reactor,liquid heat exchanger and steam boiler/generator GUI's list heat output as HU/t (well mostly, see additional information) yet the fluid reactor requires an output of 2000 HU/t to supply enough hot coolant to run a liquid heat exchanger at its maximum output of 100 HU/t using 10 heat conductors.|
|Steps To Reproduce||1. Run hot coolant from a fluid reactor to a liquid heat exchanger that is running next to a steam boiler then and back to the reactor in a closed loop|
2. Use different reactor component/fuel rod configurations to output varying heat levels.
3. Anything below roughly 2000 HU/t will not output enough heat to run the liquid heat exchanger at a steady 100 HU/t
|Additional Information||The capitilisation of the steam boiler units and liquid reactors units don't match. The steam boiler is Hu/t while the fluid reactor is HU/t. I think this is probably just a spelling mistake since the number is x20 (the multiplier for changing between per tick and per second) rather then x1000 which is usually the multiplier for a larger unit.|
The liquid heat exchanger doesn't say what unit it's running in but since it matches the steam boiler I assumed it's the same.
|Tags||No tags attached.|
||problem here is that the exchanger shows hU / second and the reactor hU / tick.|
Did some testing in 2.6.132 - I noticed this a while back, but wasn't sure precisely how to communicate it. I think the best thing would be to show the reactor's output in HU/s, and divide the current number by 20.
If you place a single uranium rod inside and provide sufficient cooling (and coolant), it will produce a stated 160 HU/t. Add a neutron reflector next to it, and that figure goes to 480 HU/t. Display in seconds instead, and you get 8 and 24 HU/s, respectively - which is exactly how many mB of hot coolant the reactor produces per reactor tick in each respective case.
It's a lot easier to see (as in previous versions, even if it wasn't /correct/ per se) 192 HU/t and know 'okay, I need at least two fully-equipped LHEs to handle this' instead of what it would currently display as, 3840 HU/t. I'd just like to see that as 192 HU/s, or something else that communicates that every reactor tick I'm going to get 192 mB of hot coolant with this setup.
I don't remember which version it was that changed this, but if I have the time to research it I'll add another note.
||I'll take a look at this tomorrow.|
|2016-11-07 07:18||jtmzac||New Issue|
|2016-11-13 20:13||Terpo||Note Added: 0004850|
|2016-12-17 00:35||DeuceXM||Note Added: 0004945|
|2016-12-18 03:17||Chocohead||Note Added: 0004950|
|2016-12-18 03:17||Chocohead||Assigned To||=> Chocohead|
|2016-12-18 03:17||Chocohead||Status||new => acknowledged|
|2017-08-31 17:52||Aroma1997||Assigned To||Chocohead => Aroma1997|
|2017-08-31 17:52||Aroma1997||Status||acknowledged => resolved|
|2017-08-31 17:52||Aroma1997||Resolution||open => fixed|
|2017-08-31 17:52||Aroma1997||Fixed in Version||=> Builds for MC 1.12.x|
|2017-08-31 17:52||Aroma1997||Minecraft Version||1.10.2 => 1.12|