View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002030 | Industrial-Craft² | nuclear reactor and anything associated | public | 2016-11-07 07:18 | 2017-08-31 17:52 |
Reporter | jtmzac | Assigned To | Aroma1997 | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Forge 2122, IC2 2.6.101-ex110 | OS | Windows | OS Version | 10 |
Fixed in Version | Builds for MC 1.12.x | ||||
Summary | 0002030: Heat output in fluid reactor GUI is being multiplied by 20 | ||||
Description | The fluid reactor,liquid heat exchanger and steam boiler/generator GUI's list heat output as HU/t (well mostly, see additional information) yet the fluid reactor requires an output of 2000 HU/t to supply enough hot coolant to run a liquid heat exchanger at its maximum output of 100 HU/t using 10 heat conductors. | ||||
Steps To Reproduce | 1. Run hot coolant from a fluid reactor to a liquid heat exchanger that is running next to a steam boiler then and back to the reactor in a closed loop 2. Use different reactor component/fuel rod configurations to output varying heat levels. 3. Anything below roughly 2000 HU/t will not output enough heat to run the liquid heat exchanger at a steady 100 HU/t | ||||
Additional Information | The capitilisation of the steam boiler units and liquid reactors units don't match. The steam boiler is Hu/t while the fluid reactor is HU/t. I think this is probably just a spelling mistake since the number is x20 (the multiplier for changing between per tick and per second) rather then x1000 which is usually the multiplier for a larger unit. The liquid heat exchanger doesn't say what unit it's running in but since it matches the steam boiler I assumed it's the same. | ||||
Tags | No tags attached. | ||||
Minecraft Version | 1.12 | ||||
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problem here is that the exchanger shows hU / second and the reactor hU / tick. |
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Did some testing in 2.6.132 - I noticed this a while back, but wasn't sure precisely how to communicate it. I think the best thing would be to show the reactor's output in HU/s, and divide the current number by 20. If you place a single uranium rod inside and provide sufficient cooling (and coolant), it will produce a stated 160 HU/t. Add a neutron reflector next to it, and that figure goes to 480 HU/t. Display in seconds instead, and you get 8 and 24 HU/s, respectively - which is exactly how many mB of hot coolant the reactor produces per reactor tick in each respective case. It's a lot easier to see (as in previous versions, even if it wasn't /correct/ per se) 192 HU/t and know 'okay, I need at least two fully-equipped LHEs to handle this' instead of what it would currently display as, 3840 HU/t. I'd just like to see that as 192 HU/s, or something else that communicates that every reactor tick I'm going to get 192 mB of hot coolant with this setup. I don't remember which version it was that changed this, but if I have the time to research it I'll add another note. |
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I'll take a look at this tomorrow. |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-11-07 07:18 | jtmzac | New Issue | |
2016-11-13 20:13 | Terpo | Note Added: 0004850 | |
2016-12-17 00:35 | DeuceXM | Note Added: 0004945 | |
2016-12-18 03:17 | Chocohead | Note Added: 0004950 | |
2016-12-18 03:17 | Chocohead | Assigned To | => Chocohead |
2016-12-18 03:17 | Chocohead | Status | new => acknowledged |
2017-08-31 17:52 | Aroma1997 | Assigned To | Chocohead => Aroma1997 |
2017-08-31 17:52 | Aroma1997 | Status | acknowledged => resolved |
2017-08-31 17:52 | Aroma1997 | Resolution | open => fixed |
2017-08-31 17:52 | Aroma1997 | Fixed in Version | => Builds for MC 1.12.x |
2017-08-31 17:52 | Aroma1997 | Minecraft Version | 1.10.2 => 1.12 |