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IDProjectCategoryView StatusLast Update
0002510Industrial-Craft²nuclear reactor and anything associatedpublic2019-03-14 10:49
ReporterKrisBigKAssigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
PlatformPC, JavaOSWindowsOS Version7
Product Version 
Target VersionFixed in Version 
Summary0002510: Reactor ticks immediately after leaving&re-entering a SSP world
Descriptionhttps://forum.industrial-craft.net/thread/15611-how-can-i-detect-when-a-reactor-ticks/?postID=216547#post216547
I used this design to detect the time a reactor ticks, and after re-entering my world I found that there are 2 pulses in the clock, meaning that the reactor has somehow ticked twice within 1 sec. One noteblock sound matches the time the reactor ticks, so that there should be no problem with the ticking detection. This reduces the overall reactor EU output.
Steps To Reproduce1.go into my save file
2.turn OFF the reactor, wait for it to cool down and the tanks to clear
3.meanwhile stop the clock by breaking any redstone dust and then replace it when there is no pulses again
4.turn on the reactor, notice that after 1 sec the noteblock sound matches when the reactor ticks, and there is only 1 pulse in the clock no matter how long the reactor is turned on
5.log out of the world when you hear the noteblock sound and the repeater next to the comparator and the comparator isn't on so that the next pulse won't interfere with the current one
6.re-log
7.notice that there are 2 pulses in the clock
Additional InformationMod list
DebugServerInfo-1.12.2-1.0.5
industrialcraft-2-2.8.111-ex112
jei_1.12.2-4.13.1.225
TickrateChanger-Mod-1.12.2
torohealth-1.12-11
TagsNo tags attached.
Minecraft Version1.12.2

Activities

KrisBigK

2019-03-14 10:49

reporter  

IC2 test world.zip (1,026,446 bytes)

Issue History

Date Modified Username Field Change
2019-03-14 10:49 KrisBigK New Issue
2019-03-14 10:49 KrisBigK File Added: IC2 test world.zip