View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002510 | Industrial-Craft² | nuclear reactor and anything associated | public | 2019-03-14 10:49 | 2019-08-04 23:16 |
Reporter | KrisBigK | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC, Java | OS | Windows | OS Version | 7 |
Summary | 0002510: Reactor ticks immediately after leaving&re-entering a SSP world | ||||
Description | https://forum.industrial-craft.net/thread/15611-how-can-i-detect-when-a-reactor-ticks/?postID=216547#post216547 I used this design to detect the time a reactor ticks, and after re-entering my world I found that there are 2 pulses in the clock, meaning that the reactor has somehow ticked twice within 1 sec. One noteblock sound matches the time the reactor ticks, so that there should be no problem with the ticking detection. This reduces the overall reactor EU output. | ||||
Steps To Reproduce | 1.go into my save file 2.turn OFF the reactor, wait for it to cool down and the tanks to clear 3.meanwhile stop the clock by breaking any redstone dust and then replace it when there is no pulses again 4.turn on the reactor, notice that after 1 sec the noteblock sound matches when the reactor ticks, and there is only 1 pulse in the clock no matter how long the reactor is turned on 5.log out of the world when you hear the noteblock sound and the repeater next to the comparator and the comparator isn't on so that the next pulse won't interfere with the current one 6.re-log 7.notice that there are 2 pulses in the clock | ||||
Additional Information | Mod list DebugServerInfo-1.12.2-1.0.5 industrialcraft-2-2.8.111-ex112 jei_1.12.2-4.13.1.225 TickrateChanger-Mod-1.12.2 torohealth-1.12-11 | ||||
Tags | No tags attached. | ||||
Minecraft Version | 1.12.2 | ||||
related to | 0002561 | new | Reactor ticks inconsistently when the chunk it is in is unloaded and reloaded |